system
evasion
a minimal survival engine built on the principles of digital tension + the goal is not just to survive + but to master the flow of time and chaos
no assets + no images + pure code rendering + the figures below are screenshots
01 + time dilation
the [space] bar triggers a hyper-focus state + the world slows down + contrast increases + and the audio dampens + use this resource strategically to thread through impossible gaps
02 + the glitch storm
every 30 seconds + the system destabilizes + colors invert + noise floods in faster + this phase tests pure reflex over strategy + survival during a storm yields double points
03 + combo architecture
collecting data packets (+) in rapid succession builds a multiplier (x2 + x4 + x8) + hesitation resets the counter + aggression is rewarded
04 + nightmare drive
activating the studio's "dark mode" transforms the game into a horror-survival experience + visibility is limited to a dynamic flashlight cone that tracks player movement
system rules :
- avoid [noise] and obstacles (# + x + /)
- catch blue [+] to recharge focus gauge
- catch red [♥] to restore system integrity (lives)
- shatter physics enabled on impact
- local memory stores highest score permanently
- + don't look behind you